Quartz Ridge Camp
Xander Clauss
MMOFPS & Open World Level Design
Dirty Deeds
Dirty Deeds in Z2 was a re-imagining of the original Z1 POI. Contrasting with the originals level's cliffs and toxic waste disposal caves theme, this version is a largely flat dump/landfill with significantly less verticality and interior space.
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- Level is split up into three distinct areas: the dump pit, warehouses, and the offices/storeyard entrance.
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- The asphalt is subtly terraced to give players the an additional way to orient themselves amongst the warehouses.
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- Added a little bit of visual storytelling to hint at the literal 'dirty deeds' taking place at the site. Where Z1's waste management company merely created a superfund site in their cave system, Z2's added an additional plague vector by getting rid of infected bodies here. A kitbashed, caged flatbed truck is suspended in time dumping the few remaining cargo corpses, its driver having vanished for one reason or another.
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- The pit went through a few optimization passes to get prop variety to a point where it sold the theme well enough and didn't choke systems. Ended up lightly tapping a rubble texture into the garbage mound hills to hint at piles of dirty plastic bags and textiles.
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